The principle we will be using is "fun theory" as illustrated in the YouTube video below
Fun theory basically assumes that behavior will be displayed more often if it is fun! Therefore our interactive 'fun-shoe' will give young children a goal to engage in physical exercise more instead of staying in and playing video games. Goals can be set in different ways: rewards per certain amount of steps, intensity of sound according to amplitude of movement, make sounds (music) together.
Although this idea has the potential of activating people - and especially children - more, there are still a lot of questions surrounding the implementation and the actual behavior that this fun-shoe will illicit in real-world situations. The first step now is to build an actual (hardware) prototype that allows for exploration of behavior involving this artefact.
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